Game-based learning for Curious
How can game-based learning enhance user engagement and reinforce knowledge retention?
Organization
Curious.com
Target audience
Curious.com
Target audience
- Curious.com users
- Word Chill users
Overview
Curious.com operates at the intersection of learning design and game development, creating products that deliver exemplary instructional content in skills-based elearning courses and mobile games.
Curious.com operates at the intersection of learning design and game development, creating products that deliver exemplary instructional content in skills-based elearning courses and mobile games.
Role
Working closely with a cross-functional team, I helped to develop educational copy, videos, instructions, and in-game experiences to support Curious.com’s educational platform and Word Chill, a word game puzzle app.
Working closely with a cross-functional team, I helped to develop educational copy, videos, instructions, and in-game experiences to support Curious.com’s educational platform and Word Chill, a word game puzzle app.
Background
I served as a learning content reviewer and writer for the Curious.com education platform, ensuring the quality and consistency of published learning materials.
Approach
Collaborating with app developers, product managers, and content creators, I ensured that the user-facing product content was on-brand, actionable, clear, and concise.
I served as a learning content reviewer and writer for the Curious.com education platform, ensuring the quality and consistency of published learning materials.
Approach
Collaborating with app developers, product managers, and content creators, I ensured that the user-facing product content was on-brand, actionable, clear, and concise.
I integrated content into both structured courses and gamified educational experiences, provided UX writing guidance for the team, and helped shape engaging, accessible, and pedagogically-sound learning experiences. I copy-edited course content, verified sources, reviewed quiz questions, and conducted QA.
Additionally, I worked closely with teachers, video editors, and UX designers to refine microlearning strategies, lesson structures, and course assessments before publishing content to the platform.
Additionally, I worked closely with teachers, video editors, and UX designers to refine microlearning strategies, lesson structures, and course assessments before publishing content to the platform.
For Word Chill, Curious.com’s mobile word trivia game, I helped bridge game design with instructional content by creating educationally-rich, user-friendly copy to fit within the casual puzzle format.
I applied UX writing principles to ensure that copy was clear and concise, and wrote engaging contextual hints to reinforce learning while keeping users immersed in the game flow.
Working alongside developers and product managers, I also:
I applied UX writing principles to ensure that copy was clear and concise, and wrote engaging contextual hints to reinforce learning while keeping users immersed in the game flow.
Working alongside developers and product managers, I also:
- Designed and wrote snappy, engaging trivia blurbs to provide contextual learning between game levels.
- Developed short-form instructional copy to guide players through puzzle categories in subjects such as "food," "entertainment," and "history."
- Ensured consistency in tone and style across all in-game content, maintaining a seamless user experience.
- Conducted QA on early versions of the app, identifying and refining content for clarity, usability, and engagement.
Impact
Throughout this project, I combined instructional design, UX writing, and adult learning principles to help Curious.com deliver engaging, effective educational experiences across formats.
Throughout this project, I combined instructional design, UX writing, and adult learning principles to help Curious.com deliver engaging, effective educational experiences across formats.
By integrating instructional design principles into both elearning content and game-based learning, I was able to:
- Design instructional and UX content for a mobile learning game with 5,000+ iTunes App Store reviews, contributing to a polished user experience.
- Ensure content consistency and instructional integrity across the platform, helping to grow an online learning brand with 13,000+ educational videos and 1,000+ teachers.
- Enhance the educational value of Word Chill, blending gamified learning with knowledge-building trivia and category-based challenges.